# High Low Card Game

For this analysis, we will simulate a high-low card game.

Given a standard randomly shuffled 52-card deck, the card game is played by displaying an initial card, and a player predicts if the next card is of higher or lower value. The next card is then displayed, and the player again predicts if the next card is of higher or lower value. The game continues until all cards are displayed. If the probability of the next card being higher or lower is equal, the player must make a random prediction. At the end of a trial, tally the number of correct predictions. If two cards of the same value are adjacent to each other, the player automatically cannot choose the correct outcome, as the next card is neither higher nor lower in value.

It should be noted here what we mean by the term “prediction.” We are creating a computerized simulation to count the number of cards available against the currently displayed card and make our prediction based on known probabilities. In a situation where the player was human, the guesses would genuinely be less educated (unless, of course, you can count cards perfectly).

Now that we understand the rules let’s get on to the analysis. Given 1 million trials, create a statistical analysis of the outcome. How likely is it to correctly guess all 51 predictions? Note, to correctly guess all 51 predictions, we will need some luck that the shuffled deck does not contain cards of the same value adjacent to each other.

Analysis

For this analysis, I used SQL to create the simulation. A language such as Python may be better suited for a simulation like this. Still, SQL works well once you understand how to make a numbers table and combine it with a sequence and a uniqueidentifier data type.

SQL is a verbose language, so don’t expect it to be nicely compact. But reviewing the script I have included below, you can see I don’t use conditional statements or variable declarations. I simply solve the puzzle using set-based solutions, where the only loop needed is to create each of the 1 million trials.

Now that we have that out of the way, let’s first look at the summary statistics given 1 million trails.

Looking at the summary statistics, we have a good indication that the data follows a normal distribution as the values for the mean, median, and mode are very close to each other, and we are lucky enough to have at least one trial where we had a perfect run of 51 correct guesses.

Reviewing a histogram, we can visually determine whether the data fits a normal distribution. Because it fits a normal distribution, we know that 66% of the results will fit within 1 standard deviation from the mean, 95% within 2 standard deviations of the mean, and 99.7% of the results will fit within 3 standard deviations.

When looking at a box plot, we can see several outliers, both large and small, where the z-score will be above 3 standard deviations.

Looking at the detail, we can see by the z-score how rare the occurrences of these outliers are. It is as rare to get a mere 24 predictions correct (4.92 standard deviations from the mean) than it is to get all 51 predictions correct (4.76 standard deviations from the mean).

Out of 1 million simulations, we were able to determine all 51 predictions correctly only once, so we can literally say this was a “one in a million” occurrence. We were able to achieve only 24 correct results twice.

When reviewing a table of areas under the normal curve, any z-score above or below 3.7 has only a .01% chance of occurrence, so we know these occurrences are quite rare. However, given I ran the simulation 1 million times, I would expect to see these occurrences given the law of large numbers.

Conclusion

Performing these types of simulations is a fun way to learn both coding techniques and statistical analysis. I encourage everyone to try this same approach and create a fun game where you can guess the results and then test via a simulation. When performing data analysis, histograms, box plots, cumulative distributions, and scatter plots are a great resource for creating a visual understanding of your data.

Happy coding!

Here is the SQL code written in SQL Server’s T-SQL.

```-- Drop any previously created objects with the same names
DROP SEQUENCE IF EXISTS dbo.CardDeckSequence;
DROP TABLE IF EXISTS #Numbers;
DROP TABLE IF EXISTS #CardShuffle;
DROP TABLE IF EXISTS #CardShuffleResults;

-- Create a temporary table with an identity column and insert 52 NULL values
CREATE TABLE #Numbers (
RowNumber INTEGER IDENTITY(1,1) NOT NULL PRIMARY KEY,
MyValue INTEGER
);

INSERT INTO #Numbers (MyValue) VALUES (NULL);

-- Insert 52 NULL values using a TOP and sys.objects
INSERT INTO #Numbers (MyValue)
SELECT TOP 52 NULL
FROM sys.objects;

-- Create a sequence that will generate card numbers from 1 to 13
CREATE SEQUENCE dbo.CardDeckSequence AS TINYINT
INCREMENT BY 1
MINVALUE 1
MAXVALUE 13
CYCLE;

-- Create temporary tables to hold the shuffled cards and the results of the simulations
CREATE TABLE #CardShuffle (
RandomNumber UNIQUEIDENTIFIER DEFAULT NEWID(),
CardNumber TINYINT
);

CREATE TABLE #CardShuffleResults (
Iteration INTEGER IDENTITY(1,1) PRIMARY KEY,
Result INTEGER NOT NULL
);

-- Initialize a counter variable to control the number of simulations to run
DECLARE @Counter1 INTEGER = 1;

-- Loop through the desired number of simulations
WHILE @Counter1 <= 1000 --Number of simulations to run
BEGIN
-- Clear out the temporary tables
TRUNCATE TABLE #CardShuffle;
DROP TABLE IF EXISTS #CardShuffle2;
DROP TABLE IF EXISTS #CardShuffle3;
DROP TABLE IF EXISTS #CardShuffle4;
DROP TABLE IF EXISTS #CardShuffle5;

-- Insert the card numbers into the #CardShuffle table, randomize the order using a uniqueidentifier, and assign a step number to each card
INSERT INTO #CardShuffle (CardNumber)
SELECT (NEXT VALUE FOR dbo.CardDeckSequence)
FROM #Numbers;

SELECT ROW_NUMBER() OVER (ORDER BY RandomNumber) AS StepNumber, *
INTO #CardShuffle2
FROM #CardShuffle
ORDER BY 1;

-- Calculate the number of cards that are higher, lower, or the same as the previous card in the sequence
SELECT DISTINCT
a.StepNumber,
a.CardNumber,
SUM(CASE WHEN a.CardNumber > b.CardNumber THEN 1 ELSE 0 END) AS LowerCardCount,
SUM(CASE WHEN a.CardNumber < b.CardNumber THEN 1 ELSE 0 END) AS HigherCardCount,
SUM(CASE WHEN a.CardNumber = b.CardNumber THEN 1 ELSE 0 END) AS SameCardCount
INTO #CardShuffle3
FROM #CardShuffle2 a
LEFT OUTER JOIN #CardShuffle2 b ON a.StepNumber < b.StepNumber
GROUP BY a.StepNumber, a.CardNumber
ORDER BY 1;

-- Make a prediction of whether the next card will be higher or lower based on the counts of higher and lower cards
-- Compare the prediction to the actual outcome of the next card in the sequence
SELECT
StepNumber,
CardNumber,
HigherCardCount,
LowerCardCount,
SameCardCount,
LEAD(CardNumber,1) OVER (ORDER BY StepNumber) AS NextCardNumber,
(CASE
WHEN HigherCardCount > LowerCardCount THEN 'Higher'
WHEN LowerCardCount > HigherCardCount THEN 'Lower'
WHEN LowerCardCount = HigherCardCount
```